﻿using RStudio.UIFramwork.Util;
using UnityEngine;

namespace RStudio.UIFramwork
{
    /// <summary>
    /// 
    /// </summary>
    public class HandlerGetComponentPath : IEditLoader
    {
        public IEditLoader Next { get; set; }

        public void Load(GameObject target)
        {
        
        }
    }
}
